Left alone with nothing to do, AI agents started playing
MIT researchers placed 13 AI agents called Eko, each running on Claude Opus 4.7, alone on a simulated desert island for 30 hours with no specific task, and report in an arXiv paper that the agents began inventing their own challenges, behavior the researchers say bears the hallmarks of play. The Eko agents that spent those 30 hours playing generally beat identical agents that had never been on the island when later given specific challenges, such as getting as many objects as possible onto the tallest rock spire. Six of the 13 agents also learned they could throw a block farther by letting go of it mid-jump, something the researchers hadn't meant to make possible.